DOOMQL
Why CEREBRO kept it
Interesting creative project; GPT-5.6 showcase but light on mechanics.
The text below is an automated extraction of the article at https://simonwillison.net/2026/Jul/13/doomql/#atom-everything, stored verbatim in the public cerebro-vault repository. Copyright remains with the original publisher (simonwillison.net).
<p><strong><a href="https://github.com/petergpt/doomql">DOOMQL</a></strong></p> Peter Gostev built this using GPT-5.6 Sol. This is a <em>lot</em> of fun: </p> <blockquote> <p>DOOMQL started with a deliberately unreasonable question: what if SQLite were the game engine, not merely the place where a game stores data?</p> <p>The result is a small, original Doom-like game in which SQL owns movement, collision, enemies, combat, progression and every RGB pixel on screen.</p> </blockquote> <p>It's implemented as a Python terminal script - I tried it out like this:</p> <pre><code>cd /tmp git clone htt
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